This OBJKT uses the GPU and requires webgl2 (GLSL ES 3.0). Tested in Chrome. Fullscreen viewing is recommended.
This shader animation is often highly self-similar and the full viewing lasts somewhere between 50 and 60 days. It should not repeat a frame in that period. In the end the display eventually becomes a single line of noisy pixels which finally disappears leaving only darkness behind.
All pixels are computed from a single function of x, y and time. A few pixels may come out as "glitchy", this is partly due to the complexity of the function and my laziness but I also believe perfect filtering would dampen the analog tube noise image effect, which is desired here.
I hope you enjoy the transmission.